In Cairn, weight is not just a number—it modifies physics.
Philosophy: "If I don't fall, I don't need protection."
- Pros:
- Stamina Efficiency: Each move costs less energy.
- Reach: Easier to make dynamic moves / lunges.
- Speed: Faster climbing animation.
- Cons:
- High Risk: Few pitons = long falls.
- Low Resources: Less food/water means you must find loot on the wall or finish quickly.
- Best For: Speedruns, familiar routes, "Redpoint" attempts.
Philosophy: "Slow is smooth, smooth is fast."
- Pros:
- Checkpoints: Many pitons allow frequent saving.
- Recovery: Abundant food/bivouac gear allows recovery from mistakes.
- Tools: Can carry specific tools (Windmill, Gloves) for specific hazards.
- Cons:
- Stamina Drain: Passive drain is higher; moves cost more.
- Limited Movement: Some dynamic moves become impossible or highly risky.
- Best For: First ascents (On-sight), long expeditions, bad weather.
| Condition | Go Light | Go Heavy |
|---|
| Route Knowledge | Known | Unknown |
| Weather | Clear | Variable/Storm |
| Crux Difficulty | High (Need agility) | Moderate (Endurance) |
| Player Skill | Expert | Learning |
Start Heavy. As a beginner, the punishment for mistakes (falling to the bottom) is worse than the difficulty of climbing with weight. Shed gear only when you know exactly what you don't need.